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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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  <ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_point3.html">Point3</a></li>  </ul>
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<div class="header">
  <div class="headertitle">
<div class="title">mingfx::Point3 Member List</div>  </div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a9dd5396f53b7006ec4cb63abffd90a7c">ClosestPoint</a>(const std::vector&lt; Point3 &gt; &amp;point_list)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#ae31d5f91a03fabdf72b2fa54e177b743">ClosestPointOnPlane</a>(const Point3 &amp;plane_origin, const Vector3 &amp;plane_normal)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#af554773b2d7f4492a0727e8e42efe002">DistanceToPlane</a>(const Point3 &amp;plane_origin, const Vector3 &amp;plane_normal)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a228a1f3754b8ee82b9bb148ce183fc5b">Lerp</a>(const Point3 &amp;b, float alpha) const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a206691c31872e537eefbf897603dba74">Lerp</a>(const Point3 &amp;a, const Point3 &amp;b, float alpha)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a2cfcbefe652720779e0d7beff1c86ece">One</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#acccf9d3fca27174c18ada3b33209c71e">operator!=</a>(const Point3 &amp;p) const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a8e54b18bfaa39f4b7048b85c9ca43c3d">operator=</a>(const Point3 &amp;p)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#ab22d5cc4631f26274ada550c90d39699">operator==</a>(const Point3 &amp;p) const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a3a586db5b58d5f1fdaddb1e33e84d566">operator[]</a>(const int i) const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a790468d68b6d957b22959f9078f85c3e">operator[]</a>(const int i)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#aecb7c3137356cd4470851c54a47c7930">Origin</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#ae8ab322852c24c6e03bed03cac443664">Point3</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a29d113f0fa37fa04a642817c680fe953">Point3</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a062caf579ef643b25129cc35b3dbe756">Point3</a>(float *p)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a23534a1ce3d4466c303b9205bd21cd97">Point3</a>(const Point3 &amp;p)</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#af0557bdc07452cf335e2b7e04fc0aa3c">value_ptr</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#abbf85b5749b37869f4c1b98443ebbd9e">w</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#ac409e3213620b80c868245c1f6a6eea5">x</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a0757315cd84f91879021d7afe18e0545">y</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#ac463e3a3ec3edd02c86505ea6400d8e6">z</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#a9983b62979f9ac5a11efea08d9d283ed">Zero</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_point3.html#aa55aef76986cc7424c2a535d6fd1ab7a">~Point3</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_point3.html">mingfx::Point3</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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