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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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  <ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_ray.html">Ray</a></li>  </ul>
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<div class="title">mingfx::Ray Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a7b7826730a410c10be00122c99fe6dbe">direction</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ac90097090f0f8f49db13f6f232712afc">FastIntersectMesh</a>(Mesh *mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">IntersectAABB</a>(const AABB &amp;box, float *iTime) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">IntersectMesh</a>(const Mesh &amp;mesh, float *iTime, Point3 *iPoint, int *iTriangleID) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">IntersectPlane</a>(const Point3 &amp;planePt, const Vector3 &amp;planeNormal, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">IntersectQuad</a>(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, const Point3 &amp;v4, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">IntersectSphere</a>(const Point3 &amp;center, float radius, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">IntersectTriangle</a>(const Point3 &amp;v1, const Point3 &amp;v2, const Point3 &amp;v3, float *iTime, Point3 *iPoint) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a3c926e2da6dfd1b0a435577617eae984">Length</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ab62fa6ea1c20870f67c58401aefe3eff">operator!=</a>(const Ray &amp;other) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a87b07c4f7c9f33189efade7e519b5d9d">operator==</a>(const Ray &amp;other) const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a2fe0ca901c1a5f3ce5f74aa8e5f0d0fe">origin</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#aee3fe586869e00ae657a74bb4bbbbfda">Ray</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ab38cdd0793b3acfe55fa9ebca5ddebf6">Ray</a>(const Point3 &amp;origin, const Vector3 &amp;direction)</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#a75593293307b4eead15a876bf3597071">set</a>(Point3 newOrigin, Vector3 newDir)</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_ray.html#ac20909f30c07d5375598876c6d294625">~Ray</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_ray.html">mingfx::Ray</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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