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<div id="projectname">MinGfx Toolkit
 <span id="projectnumber">1.0</span>
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<div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_shader_program.html">ShaderProgram</a></li> </ul>
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<div class="title">mingfx::ShaderProgram Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#acd94fc12beb85fe57aa80d3b825018b0">AddFragmentShaderFromFile</a>(const std::string &file)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a7a3063ec42798c076e1ab0c0e6411e9c">AddFragmentShaderFromSource</a>(const std::string &code)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a63ac061271fad9338e922389d4a179e5">AddVertexShaderFromFile</a>(const std::string &file)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ab5fed4904a59c6e83ebb43aebf4c043d">AddVertexShaderFromSource</a>(const std::string &code)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a4e5a2659f66f29433b15748f36c61ea2">BindTexture</a>(const std::string &name, const Texture2D &tex)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#af81d97c2843278eb40cdcdf8e5d54a96">BindTexture</a>(const std::string &name, const Texture2D &tex, int texUnit)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a2eddd93e446ad2079d1c57676655ffbe">initialized</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ad14c3a9a4ee1eef39f933bc46260c794">LinkProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a461ba9368ad89fe1e9749b14b099027a">SetUniform</a>(const std::string &name, const Point2 &p)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#aef58537d81bdb9d88a5f1c56a2b98b25">SetUniform</a>(const std::string &name, const Vector2 &v)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ac59b3d0542ce45631876615eabf66487">SetUniform</a>(const std::string &name, const Point3 &p)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a0b3e6285354e007bf79a9ac1587f86f5">SetUniform</a>(const std::string &name, const Vector3 &v)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a766988eac957e9d810fdf2cbd2eafae0">SetUniform</a>(const std::string &name, const Matrix4 &m)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a9ec2b53ba4bea7e48ef459530b8c6d60">SetUniform</a>(const std::string &name, const Color &c)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ab547dadc25582bec157b39de29d1419e">SetUniform</a>(const std::string &name, int i)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a707d2cb51a54151959c6570d6bfc7840">SetUniform</a>(const std::string &name, unsigned int ui)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a680fa87cb30343bb56abc48a090e823c">SetUniform</a>(const std::string &name, float f)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a51cd1c1d194b2f5c07e81d4f579f2f2b">SetUniformArray1</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#abba87d2b0baca89232dbd1d6331875de">SetUniformArray1</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a5c7891252d6b6c40982b56543820cd19">SetUniformArray1</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a9bab504c74a1c4258258b91afe9a9623">SetUniformArray2</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a6fdca4b0ccaa8a0b2c8c68fd7645727c">SetUniformArray2</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a93914cad6d8e751218c88010c51cf657">SetUniformArray2</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ac582a2aa74a83095e0b8e359ce432511">SetUniformArray3</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a8c31de93b17f050baecb5323a69bdbfa">SetUniformArray3</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#afc84377716296a57299ebbc01884b65d">SetUniformArray3</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#ab06ef4682f801fca080a8f67dc6345ba">SetUniformArray4</a>(const std::string &name, int *i, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a2854ad947f74432edc0b730462b7f695">SetUniformArray4</a>(const std::string &name, unsigned int *ui, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a9710cf4c72a7321b9a1ff1b86ae42da1">SetUniformArray4</a>(const std::string &name, float *f, int count)</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a0c3d86656c464223dc615cbec0943700">ShaderProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a2e4d6db720bf22038270cf8c51cdf7da">StopProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">UseProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html#a96da0dede354f2511084eeb25428edb4">~ShaderProgram</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_shader_program.html">mingfx::ShaderProgram</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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