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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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  <ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_texture2_d.html">Texture2D</a></li>  </ul>
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<div class="title">mingfx::Texture2D Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#af0052203fcfd9bbb903a40d14700b13b">filter_mode</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a3c396193b466053f23803894039d8d88">height</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#aba57b01065096fe9f6483e8f68622944">InitFromBytes</a>(int width, int height, const unsigned char *data)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a8eded044ccdf9bd3e1e5bcfe74526bdc">InitFromFile</a>(const std::string &amp;filename)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#aee8a0aad1795680cb840ffcf544ed7b8">InitFromFloats</a>(int width, int height, const float *data)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a15d5c319cf7e012e703668f4d4e7be87">initialized</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#ad4e0faadfe016e6ee501e66fc0244504">opengl_id</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a1e843f3d8904f9c7a99f7614f87de73b">Pixel</a>(int x, int y) const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a4a3b2b550fefdf79f0fb392b04e7b013">set_filter_mode</a>(GLenum filterMode)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#aa5cbe3396e4560ec0746e91dbc55bc9f">set_wrap_mode</a>(GLenum wrapMode)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#aa15b86ec3b7312842c220b081c39980d">Texture2D</a>(GLenum wrapMode=GL_REPEAT, GLenum filterMode=GL_LINEAR)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a0783ad70829ef353aa92344d320b107c">UpdateFromBytes</a>(const unsigned char *data)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#ad7640f0cbda6398a6bb80202b80dd693">UpdateFromFloats</a>(const float *data)</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a401629d948aa144be81b94fe21938869">width</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#a1c8827426f43343c0ad171e181a741ea">wrap_mode</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html#aab734dbbcf6211507ab65d5bb94a4ef9">~Texture2D</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_texture2_d.html">mingfx::Texture2D</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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