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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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  <ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_vector3.html">Vector3</a></li>  </ul>
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<div class="header">
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<div class="title">mingfx::Vector3 Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a38cd4deed7d342464619b34b0ef95bec">Cross</a>(const Vector3 &amp;v) const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a45d7d211135edd97ca21b047439db485">Cross</a>(const Vector3 &amp;v1, const Vector3 &amp;v2)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a31692a459a8056fe220d115eb5addc88">Dot</a>(const Vector3 &amp;v) const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a235fb20d4075960d2ce6198dc95ac507">Dot</a>(const Vector3 &amp;v1, const Vector3 &amp;v2)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a7633dc1625b1f2e6b381438e896b45a3">Length</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a8dafc21c64a4964bac27519972d909b6">Lerp</a>(const Vector3 &amp;b, float alpha) const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a489b042bedf8fa329ac05fe905ca1c6f">Lerp</a>(const Vector3 &amp;a, const Vector3 &amp;b, float alpha)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a9b8e9ecbe10477adec527842f62d0dca">Normalize</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#aeff0177e2111139469b60733248fad8d">Normalize</a>(const Vector3 &amp;v)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#af71b12760516a9cc4837ba9e1dee28db">One</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#ab93acb916c310920b9c011159eaaa016">operator!=</a>(const Vector3 &amp;v) const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#aa5b1c05c285fad7f2709f6f351a63608">operator=</a>(const Vector3 &amp;v)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a85486d0a355417fe4b41fa64146c9e98">operator==</a>(const Vector3 &amp;v) const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#aa37b1fc4b1df9f72726d981c08cd0d1b">operator[]</a>(const int i) const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#abcdda4627b24af879aba38d4fc0e6f71">operator[]</a>(const int i)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a3caef3c6f24b90730ef70c84ce0e0d71">ToUnit</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#ae8d822fdea67f63580b4e1f78f5b8922">UnitX</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a8d31e433d1ac04aaceea1b1dcd1643df">UnitY</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a4b696b0d1143d6e30a34a2f889d2ca61">UnitZ</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#aa7ddfd662e866c019a772ba66eae7331">value_ptr</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a7f57af8bbecbc793fa17def4521de4dd">Vector3</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a256018f34e230d542027d07d14fd6e65">Vector3</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a95b274c7a5ff118af20bc71682c6b1f1">Vector3</a>(float *v)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#af6100965af7770f833dbf0c9f30f4fdd">Vector3</a>(const Vector3 &amp;v)</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a2556298f536ba115019982222ce6e0c5">w</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#ac380342bfa614c9a3babe1efd14d2cf4">x</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#aeb74fbc0a970b40abb0db8f8e490ee17">y</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a78d1dba881575517f0427d55cc418df6">z</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a52bf8582baa71e7d6f80c412687d9714">Zero</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html#a6e0d09d774615bcfde5645c22a645969">~Vector3</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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