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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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&#160;

<h3><a id="index_i"></a>- i -</h3><ul>
<li>iLerp()
: <a class="el" href="classmingfx_1_1_gfx_math.html#af255bde64498e9b55be466abeea97f4d">mingfx::GfxMath</a>
</li>
<li>Init()
: <a class="el" href="classmingfx_1_1_default_shader.html#a5cb9f0a1709452268858ec338448a4c3">mingfx::DefaultShader</a>
, <a class="el" href="classmingfx_1_1_text_shader.html#ad60a8b572adc30dad47e2d163dc603a3">mingfx::TextShader</a>
</li>
<li>InitFromBytes()
: <a class="el" href="classmingfx_1_1_texture2_d.html#aba57b01065096fe9f6483e8f68622944">mingfx::Texture2D</a>
</li>
<li>InitFromFile()
: <a class="el" href="classmingfx_1_1_texture2_d.html#a8eded044ccdf9bd3e1e5bcfe74526bdc">mingfx::Texture2D</a>
</li>
<li>InitFromFloats()
: <a class="el" href="classmingfx_1_1_texture2_d.html#aee8a0aad1795680cb840ffcf544ed7b8">mingfx::Texture2D</a>
</li>
<li>InitGraphicsContext()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a04beb462aa04371dc86d807838f999e1">mingfx::GraphicsApp</a>
</li>
<li>initialized()
: <a class="el" href="classmingfx_1_1_shader_program.html#a2eddd93e446ad2079d1c57676655ffbe">mingfx::ShaderProgram</a>
, <a class="el" href="classmingfx_1_1_texture2_d.html#a15d5c319cf7e012e703668f4d4e7be87">mingfx::Texture2D</a>
</li>
<li>InitNanoGUI()
: <a class="el" href="classmingfx_1_1_graphics_app.html#adfe77d841f43961b299ea6159477968a">mingfx::GraphicsApp</a>
</li>
<li>InitOpenGL()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a96196b37f8b488b64072ec74b5d2b0b3">mingfx::GraphicsApp</a>
</li>
<li>IntersectAABB()
: <a class="el" href="classmingfx_1_1_ray.html#a57d3ee10518ed361ae02d9cbdef842b7">mingfx::Ray</a>
</li>
<li>IntersectAndReturnUserData()
: <a class="el" href="classmingfx_1_1_b_v_h.html#afad54f50a29e8b3aace6cdec5c792c56">mingfx::BVH</a>
</li>
<li>IntersectMesh()
: <a class="el" href="classmingfx_1_1_ray.html#a79caa1df0839d13339575d3d5527ae6f">mingfx::Ray</a>
</li>
<li>IntersectPlane()
: <a class="el" href="classmingfx_1_1_ray.html#a8707604031eb9437c449345d85d69d24">mingfx::Ray</a>
</li>
<li>IntersectQuad()
: <a class="el" href="classmingfx_1_1_ray.html#a37689523a0b73d3d3288ce60bdcb7ae3">mingfx::Ray</a>
</li>
<li>IntersectSphere()
: <a class="el" href="classmingfx_1_1_ray.html#a970c7dbc19167be625967fabfb39b4ff">mingfx::Ray</a>
</li>
<li>IntersectTriangle()
: <a class="el" href="classmingfx_1_1_ray.html#a1a6130616c4e4eebe9d09181b0f8b734">mingfx::Ray</a>
</li>
<li>Inverse()
: <a class="el" href="classmingfx_1_1_matrix4.html#ab3f360906e15730eee621826b5f0bbc5">mingfx::Matrix4</a>
</li>
<li>IsKeyDown()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a60688614e5dfeaabf57f8825cdaa08ac">mingfx::GraphicsApp</a>
</li>
<li>IsLeftMouseDown()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a5b78d79192180a6ef5271d2a2b2d1cc7">mingfx::GraphicsApp</a>
</li>
<li>IsMiddleMouseDown()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a941f7598400073bfa93aa194a3773434">mingfx::GraphicsApp</a>
</li>
<li>IsRightMouseDown()
: <a class="el" href="classmingfx_1_1_graphics_app.html#a4aa30e3d33731178a9162454a81be08d">mingfx::GraphicsApp</a>
</li>
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