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   <div id="projectname">MinGfx Toolkit
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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&#160;

<h3><a id="index_u"></a>- u -</h3><ul>
<li>UniCam()
: <a class="el" href="classmingfx_1_1_uni_cam.html#a6e7771961011f573b2e2249f602b2d2e">mingfx::UniCam</a>
</li>
<li>UnitX()
: <a class="el" href="classmingfx_1_1_vector2.html#a8ef6e0525ec34aaee9cf35bab098ecdb">mingfx::Vector2</a>
, <a class="el" href="classmingfx_1_1_vector3.html#ae8d822fdea67f63580b4e1f78f5b8922">mingfx::Vector3</a>
</li>
<li>UnitY()
: <a class="el" href="classmingfx_1_1_vector2.html#ab7b3ba42a5a63c512bd7b32fd4cc0db0">mingfx::Vector2</a>
, <a class="el" href="classmingfx_1_1_vector3.html#a8d31e433d1ac04aaceea1b1dcd1643df">mingfx::Vector3</a>
</li>
<li>UnitZ()
: <a class="el" href="classmingfx_1_1_vector3.html#a4b696b0d1143d6e30a34a2f889d2ca61">mingfx::Vector3</a>
</li>
<li>UpdateFromBytes()
: <a class="el" href="classmingfx_1_1_texture2_d.html#a0783ad70829ef353aa92344d320b107c">mingfx::Texture2D</a>
</li>
<li>UpdateFromFloats()
: <a class="el" href="classmingfx_1_1_texture2_d.html#ad7640f0cbda6398a6bb80202b80dd693">mingfx::Texture2D</a>
</li>
<li>UpdateGPUMemory()
: <a class="el" href="classmingfx_1_1_mesh.html#ac74345bf4b2994de4ee1c509bcc6840e">mingfx::Mesh</a>
</li>
<li>UpdateHeight()
: <a class="el" href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b">mingfx::CraftCam</a>
</li>
<li>UpdateSimulation()
: <a class="el" href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7">mingfx::CraftCam</a>
, <a class="el" href="classmingfx_1_1_graphics_app.html#a9e2b4cd7eeabe1ace9d5e9220349fbaa">mingfx::GraphicsApp</a>
</li>
<li>UpdateTriangle()
: <a class="el" href="classmingfx_1_1_mesh.html#a3e0ac86714f6b7c3f62761ef3952a044">mingfx::Mesh</a>
</li>
<li>UseProgram()
: <a class="el" href="classmingfx_1_1_default_shader.html#a053599d8c7acd9920461aab8ce945ab0">mingfx::DefaultShader</a>
, <a class="el" href="classmingfx_1_1_shader_program.html#af1c968f1c79f70e183c9d1239d3d205e">mingfx::ShaderProgram</a>
</li>
<li>user_data()
: <a class="el" href="classmingfx_1_1_a_a_b_b.html#a35def5a4ee2ecd287f5c71436b2c5843">mingfx::AABB</a>
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