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<div id="projectname">MinGfx Toolkit
 <span id="projectnumber">1.0</span>
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<div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<li class="navelem"><a class="el" href="dir_68267d1309a1af8e8297ef4c3efbcdba.html">src</a></li> </ul>
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<div class="title">mingfx.h</div> </div>
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<div class="contents">
<a href="mingfx_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment"> This file is part of the MinGfx Project.</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment"> </span></div>
<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment"> All Rights Reserved.</span></div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment"> </span></div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="comment"> Original Author(s) of this File:</span></div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="comment"> </span></div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span> <span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="comment"> ...</span></div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="comment"> */</span></div>
<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>  </div>
<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  </div>
<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  </div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span> <span class="preprocessor">#ifndef SRC_MINGFX_H_</span></div>
<div class="line"><a name="l00018"></a><span class="lineno"> 18</span> <span class="preprocessor">#define SRC_MINGFX_H_</span></div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  </div>
<div class="line"><a name="l00020"></a><span class="lineno"> 20</span> <span class="preprocessor">#include "<a class="code" href="aabb_8h.html">aabb.h</a>"</span></div>
<div class="line"><a name="l00021"></a><span class="lineno"> 21</span> <span class="preprocessor">#include "<a class="code" href="bvh_8h.html">bvh.h</a>"</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"> 22</span> <span class="preprocessor">#include "<a class="code" href="color_8h.html">color.h</a>"</span></div>
<div class="line"><a name="l00023"></a><span class="lineno"> 23</span> <span class="preprocessor">#include "<a class="code" href="craft__cam_8h.html">craft_cam.h</a>"</span></div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span> <span class="preprocessor">#include "<a class="code" href="default__shader_8h.html">default_shader.h</a>"</span></div>
<div class="line"><a name="l00025"></a><span class="lineno"> 25</span> <span class="preprocessor">#include "<a class="code" href="gfxmath_8h.html">gfxmath.h</a>"</span></div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span> <span class="preprocessor">#include "<a class="code" href="graphics__app_8h.html">graphics_app.h</a>"</span></div>
<div class="line"><a name="l00027"></a><span class="lineno"> 27</span> <span class="preprocessor">#include "<a class="code" href="matrix4_8h.html">matrix4.h</a>"</span></div>
<div class="line"><a name="l00028"></a><span class="lineno"> 28</span> <span class="preprocessor">#include "<a class="code" href="mesh_8h.html">mesh.h</a>"</span></div>
<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> <span class="preprocessor">#include "<a class="code" href="mingfx__config_8h.html">mingfx_config.h</a>"</span></div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span> <span class="preprocessor">#include "<a class="code" href="opengl__headers_8h.html">opengl_headers.h</a>"</span></div>
<div class="line"><a name="l00031"></a><span class="lineno"> 31</span> <span class="preprocessor">#include "<a class="code" href="platform_8h.html">platform.h</a>"</span></div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span> <span class="preprocessor">#include "<a class="code" href="point2_8h.html">point2.h</a>"</span></div>
<div class="line"><a name="l00033"></a><span class="lineno"> 33</span> <span class="preprocessor">#include "<a class="code" href="point3_8h.html">point3.h</a>"</span></div>
<div class="line"><a name="l00034"></a><span class="lineno"> 34</span> <span class="preprocessor">#include "<a class="code" href="quaternion_8h.html">quaternion.h</a>"</span></div>
<div class="line"><a name="l00035"></a><span class="lineno"> 35</span> <span class="preprocessor">#include "<a class="code" href="quick__shapes_8h.html">quick_shapes.h</a>"</span></div>
<div class="line"><a name="l00036"></a><span class="lineno"> 36</span> <span class="preprocessor">#include "<a class="code" href="ray_8h.html">ray.h</a>"</span></div>
<div class="line"><a name="l00037"></a><span class="lineno"> 37</span> <span class="preprocessor">#include "<a class="code" href="shader__program_8h.html">shader_program.h</a>"</span></div>
<div class="line"><a name="l00038"></a><span class="lineno"> 38</span> <span class="preprocessor">#include "<a class="code" href="text__shader_8h.html">text_shader.h</a>"</span></div>
<div class="line"><a name="l00039"></a><span class="lineno"> 39</span> <span class="preprocessor">#include "<a class="code" href="texture2d_8h.html">texture2d.h</a>"</span></div>
<div class="line"><a name="l00040"></a><span class="lineno"> 40</span> <span class="preprocessor">#include "<a class="code" href="unicam_8h.html">unicam.h</a>"</span></div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span> <span class="preprocessor">#include "<a class="code" href="vector2_8h.html">vector2.h</a>"</span></div>
<div class="line"><a name="l00042"></a><span class="lineno"> 42</span> <span class="preprocessor">#include "<a class="code" href="vector3_8h.html">vector3.h</a>"</span></div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  </div>
<div class="line"><a name="l00044"></a><span class="lineno"> 44</span> <span class="comment">//using namespace mingfx;</span></div>
<div class="line"><a name="l00045"></a><span class="lineno"> 45</span>  </div>
<div class="line"><a name="l00046"></a><span class="lineno"> 46</span> <span class="preprocessor">#endif</span></div>
<div class="ttc" id="aaabb_8h_html"><div class="ttname"><a href="aabb_8h.html">aabb.h</a></div></div>
<div class="ttc" id="abvh_8h_html"><div class="ttname"><a href="bvh_8h.html">bvh.h</a></div></div>
<div class="ttc" id="acolor_8h_html"><div class="ttname"><a href="color_8h.html">color.h</a></div></div>
<div class="ttc" id="acraft__cam_8h_html"><div class="ttname"><a href="craft__cam_8h.html">craft_cam.h</a></div></div>
<div class="ttc" id="adefault__shader_8h_html"><div class="ttname"><a href="default__shader_8h.html">default_shader.h</a></div></div>
<div class="ttc" id="agfxmath_8h_html"><div class="ttname"><a href="gfxmath_8h.html">gfxmath.h</a></div></div>
<div class="ttc" id="agraphics__app_8h_html"><div class="ttname"><a href="graphics__app_8h.html">graphics_app.h</a></div></div>
<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
<div class="ttc" id="amesh_8h_html"><div class="ttname"><a href="mesh_8h.html">mesh.h</a></div></div>
<div class="ttc" id="amingfx__config_8h_html"><div class="ttname"><a href="mingfx__config_8h.html">mingfx_config.h</a></div></div>
<div class="ttc" id="aopengl__headers_8h_html"><div class="ttname"><a href="opengl__headers_8h.html">opengl_headers.h</a></div></div>
<div class="ttc" id="aplatform_8h_html"><div class="ttname"><a href="platform_8h.html">platform.h</a></div></div>
<div class="ttc" id="apoint2_8h_html"><div class="ttname"><a href="point2_8h.html">point2.h</a></div></div>
<div class="ttc" id="apoint3_8h_html"><div class="ttname"><a href="point3_8h.html">point3.h</a></div></div>
<div class="ttc" id="aquaternion_8h_html"><div class="ttname"><a href="quaternion_8h.html">quaternion.h</a></div></div>
<div class="ttc" id="aquick__shapes_8h_html"><div class="ttname"><a href="quick__shapes_8h.html">quick_shapes.h</a></div></div>
<div class="ttc" id="aray_8h_html"><div class="ttname"><a href="ray_8h.html">ray.h</a></div></div>
<div class="ttc" id="ashader__program_8h_html"><div class="ttname"><a href="shader__program_8h.html">shader_program.h</a></div></div>
<div class="ttc" id="atext__shader_8h_html"><div class="ttname"><a href="text__shader_8h.html">text_shader.h</a></div></div>
<div class="ttc" id="atexture2d_8h_html"><div class="ttname"><a href="texture2d_8h.html">texture2d.h</a></div></div>
<div class="ttc" id="aunicam_8h_html"><div class="ttname"><a href="unicam_8h.html">unicam.h</a></div></div>
<div class="ttc" id="avector2_8h_html"><div class="ttname"><a href="vector2_8h.html">vector2.h</a></div></div>
<div class="ttc" id="avector3_8h_html"><div class="ttname"><a href="vector3_8h.html">vector3.h</a></div></div>
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