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/*
This file is part of the MinGfx Project.
Copyright (c) 2017,2018 Regents of the University of Minnesota.
All Rights Reserved.
Original Author(s) of this File:
Dan Keefe, 2018, University of Minnesota
Author(s) of Significant Updates/Modifications to the File:
...
*/
/// \file mingfx.h Includes the entire MinGfx library and calls using namespace mingfx
#ifndef SRC_MINGFX_H_
#define SRC_MINGFX_H_
#include "aabb.h"
#include "bvh.h"
#include "color.h"
#include "craft_cam.h"
#include "default_shader.h"
#include "gfxmath.h"
#include "graphics_app.h"
#include "matrix4.h"
#include "mesh.h"
#include "mingfx_config.h"
#include "opengl_headers.h"
#include "platform.h"
#include "point2.h"
#include "point3.h"
#include "quaternion.h"
#include "quick_shapes.h"
#include "ray.h"
#include "shader_program.h"
#include "text_shader.h"
#include "texture2d.h"
#include "unicam.h"
#include "vector2.h"
#include "vector3.h"
//using namespace mingfx;
#endif
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