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#version 330
/*
This file is part of the MinGfx Project.
Copyright (c) 2017,2018 Regents of the University of Minnesota.
All Rights Reserved.
Original Author(s) of this File:
Dan Keefe, 2018, University of Minnesota
Author(s) of Significant Updates/Modifications to the File:
...
*/
in vec2 uv;
uniform vec4 color;
uniform sampler2D font_atlas;
out vec4 frag_color;
void main() {
frag_color = color * texture(font_atlas, uv);
// frag_color.a = frag_color.r;
}
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