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#version 330
/*
This file is part of the MinGfx Project.
Copyright (c) 2017,2018 Regents of the University of Minnesota.
All Rights Reserved.
Original Author(s) of this File:
Dan Keefe, 2018, University of Minnesota
Author(s) of Significant Updates/Modifications to the File:
...
*/
layout(location = 0) in vec3 vertex;
layout(location = 3) in vec2 texcoord;
uniform mat4 mvp_matrix;
uniform float scale;
uniform vec3 offset;
out vec2 uv;
void main() {
uv = texcoord.xy;
gl_Position = mvp_matrix * vec4(scale*(vertex+offset),1.0);
}
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