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author | RossTheRoss <mstrapp@protonmail.com> | 2021-05-16 21:38:59 -0500 |
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committer | RossTheRoss <mstrapp@protonmail.com> | 2021-05-16 21:38:59 -0500 |
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diff --git a/OLD/csci4511w/4511proj.bib b/OLD/csci4511w/4511proj.bib new file mode 100644 index 0000000..974b1be --- /dev/null +++ b/OLD/csci4511w/4511proj.bib @@ -0,0 +1,82 @@ +@book{GeneralGame, + AUTHOR = {Goldwaser, A. and Thielscher, M.}, + PUBLISHER = {University of New South Wales}, + TITLE = {Deep Reinforcement Learning for General Game Playing}, + URL = {https://ojs.aaai.org//index.php/AAAI/article/view/5533}, + YEAR = {April 3 2020} +} +@book{MCTS, + AUTHOR = {Chaslot, G. and Bakkes, S. and Szita, I. and Spronck, P.}, + PUBLISHER = {Universiteit Maastricht / MICC}, + TITLE = {Monte-Carlo Tree Search: A New Framework for Game AI}, + URL = {https://www.aaai.org/Papers/AIIDE/2008/AIIDE08-036.pdf}, + YEAR = {2008} +} +@book{Minimax, + AUTHOR = {Kang, X. and Wang, Y. and Yanrui, H.}, + PUBLISHER = {Dalian Polytechnic University}, + TITLE = {Research on Different Heuristics for Minimax Algorithm Insight from Connect-4 Game}, + URL = {https://www.scirp.org/pdf/JILSA_2019030615385424.pdf}, + YEAR = {March 4 2019} +} +@inproceedings{IEEE2015, + AUTHOR = {Y. {Zhuang} and S. {Li} and T. V. {Peters} and C. {Zhang}}, + BOOKTITLE = {2015 IEEE Conference on Computational Intelligence and Games (CIG)}, + DOI = {10.1109/CIG.2015.7317912}, + NUMBER = {}, + PAGES = {314-321}, + TITLE = {Improving Monte-Carlo tree search for dots-and-boxes with a novel board representation and artificial neural networks}, + VOLUME = {}, + YEAR = {2015} +} +@article{Cornell1998, + author = {Lex Weaver and + Terry Bossomaier}, + title = {Evolution of Neural Networks to Play the Game of Dots-and-Boxes}, + journal = {CoRR}, + volume = {cs.NE/9809111}, + year = {1998}, + url = {https://arxiv.org/abs/cs/9809111}, + timestamp = {Fri, 10 Jan 2020 12:58:53 +0100}, + biburl = {https://dblp.org/rec/journals/corr/cs-NE-9809111.bib}, + bibsource = {dblp computer science bibliography, https://dblp.org} +} +@article{Barker_Korf_2012, + author={Barker, Joseph and Korf, Richard}, + title = {Solving Dots-And-Boxes}, + volume = {26}, + url = {https://ojs.aaai.org/index.php/AAAI/article/view/8144}, + number = {1}, + journal={Proceedings of the AAAI Conference on Artificial Intelligence}, + year={2012}, + month={July} +} +@inproceedings{berlekamp2000, + AUTHOR = {Berlekamp, Elwyn and Scott, Katherine}, + BOOKTITLE = {More Games of No Chance, Proc. MSRI Workshop on Combinatorial Games}, + PAGES = {317--330}, + TITLE = {Forcing your opponent to stay in control of a loony dots-and-boxes endgame}, + YEAR = {2000} +} +@misc{buzzard2014, + ARCHIVEPREFIX = {arXiv}, + AUTHOR = {Kevin Buzzard and Michael Ciere}, + EPRINT = {1305.2156}, + PRIMARYCLASS = {math.CO}, + TITLE = {Playing simple loony dots and boxes endgames optimally}, + YEAR = {2014} +} +@misc{allcock2019best, + ARCHIVEPREFIX = {arXiv}, + AUTHOR = {Daniel Allcock}, + EPRINT = {1811.10747}, + PRIMARYCLASS = {math.CO}, + TITLE = {Best play in Dots and Boxes endgames}, + YEAR = {2019} +} + @misc{wlson_2002, + AUTHOR = {Wlson, David}, + JOURNAL = {Dots-and-Boxes Analysis Index}, + URL = {https://wilson.engr.wisc.edu/boxes/}, + YEAR = {2002} +}
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