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authorRossTheRoss <mstrapp@protonmail.com>2021-02-26 08:25:14 -0600
committerRossTheRoss <mstrapp@protonmail.com>2021-02-26 08:25:14 -0600
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writing 2
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+\documentclass{article}
+\usepackage[utf8]{inputenc}
+\usepackage{parskip}
+
+\title{Writing 2}
+\author{Matt Strapp}
+\date{2021-02-26}
+\begin{document}
+ \maketitle
+ \section*{Theta*}
+ This paper is about a modification of the $A^{\ast}$ algorithm that is dubbed $\theta^{\ast}$.
+ The paper is proposing a new algorithm by building on a previous one and altering it for other conditions.
+ Theta$^{\ast}$ modifies A$^{\ast}$ by allowing A$^{\ast}$ where any vertex can be the parent of any other vertex, compated to A$^{\ast}$ where the only successors allowed are the direct parents of the node.
+ The differences can best be demonstrated when there are obstacles in the grid. This is demonstrated in the paper as obstacles in a video game.
+ In the paper, the authors validate the algorithm with experiments involving small grids, large grids, and maps from the CRPG Baludr's Gate II.
+
+\end{document} \ No newline at end of file