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authorMatt Strapp <matt@mattstrapp.net>2022-05-24 11:18:46 -0500
committerMatt Strapp <matt@mattstrapp.net>2022-05-24 11:19:55 -0500
commit7a73162607544204032aa66cce755daf21edebda (patch)
tree58578e01f15f34a855d99c32898db9d7a1603e67 /ee1301/wk5/hw5_directory/strap012_HW5A.cpp
parentdo some stuff (diff)
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Graduate
Signed-off-by: Matt Strapp <matt@mattstrapp.net>
Diffstat (limited to 'ee1301/wk5/hw5_directory/strap012_HW5A.cpp')
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diff --git a/ee1301/wk5/hw5_directory/strap012_HW5A.cpp b/ee1301/wk5/hw5_directory/strap012_HW5A.cpp
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+/*
+Date: April 4 2019
+Name: Matthew Strapp
+Student ID number: 5449340
+Course number: EE 1301
+Term: Spring 2019
+Lab/assignment number: HW 5A
+Short Program Description: Maze Runner 2.0
+*/
+
+#include <iostream>
+#include <iomanip>
+#include <fstream>
+#include <string>
+using namespace std;
+ifstream fin;
+ofstream fout;
+
+const char BLANK = '-';
+const char ROBOT = 'X';
+const char GOAL = 'O';
+const char WALL = 'W';
+const int screen_num_lines = 25;
+const int lengthX = 10; // for now we only support square boards
+const int lengthY = 10; // it "should" work with non-square, YMMV
+// Board is described by the following coordinate system:
+// 0 --> +X
+// |
+// |
+// V
+// +Y
+
+void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos);
+void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos);
+void clearScreen();
+void showGrid(char board[lengthX][lengthY]);
+
+bool hasChar(char board[lengthX][lengthY], char findMe);
+void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action);
+
+int main()
+{
+ srand(time(NULL));
+ char board[lengthX][lengthY] = {0};
+ int xPos = 0, yPos = 0;
+ fin.open("maze.txt"); //maze.txt is in the directory that it is run in
+ if (!fin.is_open()) //If a custom maze does not exist, generate one automatically
+ {
+ initBoardDefault(board, xPos, yPos);
+ }
+ else
+ {
+ initBoardCustom(board, xPos, yPos);
+ }
+ while (hasChar(board, GOAL))
+ {
+ char action;
+ clearScreen();
+ showGrid(board);
+ cout << "Where would you like to go? (l, r, u, d) " << endl;
+ cin >> action;
+
+ updateGrid(board, xPos, yPos, action);
+ }
+
+ clearScreen();
+ showGrid(board);
+ cout << "You found the cookie! Congratulations!\n";
+
+ return 0;
+}
+
+//The default (no custom file) maze is procedurally generated, sometimes rendering levels impossible to solve.
+//This bug is not as important as finishing the monster that is 5C.
+void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos)
+{
+ for (int curRow = 0; curRow < lengthY; curRow++)
+ {
+ for (int curCol = 0; curCol < lengthX; curCol++)
+ {
+ if ((rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7)
+ {
+ board[curCol][curRow] = WALL;
+ }
+ else
+ {
+ board[curCol][curRow] = BLANK;
+ }
+ }
+ }
+
+ board[rand() % lengthX][rand() % lengthY] = GOAL;
+ xPos = rand() % lengthX;
+ yPos = rand() % lengthY;
+ board[xPos][yPos] = ROBOT;
+}
+
+void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos)
+{
+ for (int curRow = 0; curRow < lengthY; curRow++)
+ {
+ for (int curCol = 0; curCol < lengthX; curCol++)
+ {
+ fin >> board[curCol][curRow];
+ if (board[curCol][curRow] == 'X')
+ {
+ board[curCol][curRow] = ROBOT;
+ xPos = curCol;
+ yPos = curRow;
+ }
+ }
+ }
+}
+
+bool hasChar(char board[lengthX][lengthY], char findMe)
+{
+ for (int curRow = 0; curRow < lengthY; curRow++)
+ {
+ for (int curCol = 0; curCol < lengthX; curCol++)
+ {
+ if (board[curCol][curRow] == findMe)
+ {
+ return true;
+ }
+ } //end curCol loop
+ } // end curRow loop
+
+ return false;
+}
+
+void clearScreen()
+{
+ for (int i = 0; i < screen_num_lines; i++)
+ {
+ cout << endl;
+ }
+}
+
+void showGrid(char board[lengthX][lengthY])
+{
+ for (int curRow = 0; curRow < lengthY; curRow++)
+ {
+ for (int curCol = 0; curCol < lengthX; curCol++)
+ {
+ cout << board[curCol][curRow];
+ } // end curCol loop
+ cout << endl;
+ } // end curRow loop
+}
+
+void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action)
+{
+ int oldX = xPos;
+ int oldY = yPos;
+ if (action == 'l' && xPos > 0)
+ {
+ xPos--;
+ }
+ else if (action == 'r' && xPos < lengthX - 1)
+ {
+ xPos++;
+ }
+ else if (action == 'u' && yPos > 0)
+ {
+ yPos--;
+ }
+ else if (action == 'd' && yPos < lengthY - 1)
+ {
+ yPos++;
+ }
+ //Hit detection
+ if (board[xPos][yPos] == WALL)
+ {
+ xPos = oldX;
+ yPos = oldY;
+ board[xPos][yPos] = WALL;
+ }
+ else
+ {
+ board[oldX][oldY] = BLANK;
+ }
+ board[xPos][yPos] = ROBOT;
+}