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@book{GeneralGame,
AUTHOR = {Goldwaser, A. and Thielscher, M.},
PUBLISHER = {University of New South Wales},
TITLE = {Deep Reinforcement Learning for General Game Playing},
URL = {https://ojs.aaai.org//index.php/AAAI/article/view/5533},
YEAR = {April 3 2020}
}
@book{MCTS,
AUTHOR = {Chaslot, G. and Bakkes, S. and Szita, I. and Spronck, P.},
PUBLISHER = {Universiteit Maastricht / MICC},
TITLE = {Monte-Carlo Tree Search: A New Framework for Game AI},
URL = {https://www.aaai.org/Papers/AIIDE/2008/AIIDE08-036.pdf},
YEAR = {2008}
}
@book{Minimax,
AUTHOR = {Kang, X. and Wang, Y. and Yanrui, H.},
PUBLISHER = {Dalian Polytechnic University},
TITLE = {Research on Different Heuristics for Minimax Algorithm Insight from Connect-4 Game},
URL = {https://www.scirp.org/pdf/JILSA_2019030615385424.pdf},
YEAR = {March 4 2019}
}
@inproceedings{IEEE2015,
AUTHOR = {Y. {Zhuang} and S. {Li} and T. V. {Peters} and C. {Zhang}},
BOOKTITLE = {2015 IEEE Conference on Computational Intelligence and Games (CIG)},
DOI = {10.1109/CIG.2015.7317912},
NUMBER = {},
PAGES = {314-321},
TITLE = {Improving Monte-Carlo tree search for dots-and-boxes with a novel board representation and artificial neural networks},
VOLUME = {},
YEAR = {2015}
}
@article{Cornell1998,
author = {Lex Weaver and
Terry Bossomaier},
title = {Evolution of Neural Networks to Play the Game of Dots-and-Boxes},
journal = {CoRR},
volume = {cs.NE/9809111},
year = {1998},
url = {https://arxiv.org/abs/cs/9809111},
timestamp = {Fri, 10 Jan 2020 12:58:53 +0100},
biburl = {https://dblp.org/rec/journals/corr/cs-NE-9809111.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@article{Barker_Korf_2012,
author={Barker, Joseph and Korf, Richard},
title = {Solving Dots-And-Boxes},
volume = {26},
url = {https://ojs.aaai.org/index.php/AAAI/article/view/8144},
number = {1},
journal={Proceedings of the AAAI Conference on Artificial Intelligence},
year={2012},
month={July}
}
@inproceedings{berlekamp2000,
AUTHOR = {Berlekamp, Elwyn and Scott, Katherine},
BOOKTITLE = {More Games of No Chance, Proc. MSRI Workshop on Combinatorial Games},
PAGES = {317--330},
TITLE = {Forcing your opponent to stay in control of a loony dots-and-boxes endgame},
YEAR = {2000}
}
@misc{buzzard2014,
ARCHIVEPREFIX = {arXiv},
AUTHOR = {Kevin Buzzard and Michael Ciere},
EPRINT = {1305.2156},
PRIMARYCLASS = {math.CO},
TITLE = {Playing simple loony dots and boxes endgames optimally},
YEAR = {2014}
}
@misc{allcock2019best,
ARCHIVEPREFIX = {arXiv},
AUTHOR = {Daniel Allcock},
EPRINT = {1811.10747},
PRIMARYCLASS = {math.CO},
TITLE = {Best play in Dots and Boxes endgames},
YEAR = {2019}
}
@misc{wlson_2002,
AUTHOR = {Wlson, David},
JOURNAL = {Dots-and-Boxes Analysis Index},
URL = {https://wilson.engr.wisc.edu/boxes/},
YEAR = {2002}
}
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