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#include <iostream>
#include <iomanip>
#include <fstream>
#include <string>
using namespace std;
ifstream fin;
ofstream fout;
const char BLANK = '-';
const char ROBOT = 'X';
const char GOAL = 'O';
const char WALL = 'W';
const int screen_num_lines = 25;
const int lengthX = 10; // for now we only support square boards
const int lengthY = 10; // it "should" work with non-square, YMMV
// Board is described by the following coordinate system:
// 0 --> +X
// |
// |
// V
// +Y
void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos);
void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos);
void clearScreen();
void showGrid(char board[lengthX][lengthY]);
bool hasChar(char board[lengthX][lengthY], char findMe);
void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action);
int main()
{
srand(time(NULL));
char board[lengthX][lengthY] = {0};
int xPos = 0, yPos = 0;
fin.open("maze.txt"); //maze.txt is in the directory that it is run in
if (!fin.is_open()) //If a custom maze does not exist, generate one automatically
{
initBoardDefault(board, xPos, yPos);
} else {
initBoardCustom(board, xPos, yPos);
}
while(hasChar(board, GOAL))
{
char action;
clearScreen();
showGrid(board);
cout << "Where would you like to go? (l, r, u, d) " << endl;
cin >> action;
updateGrid(board, xPos, yPos, action);
}
clearScreen();
showGrid(board);
cout << "You found the cookie! Congratulations!\n";
return 0;
}
//The default (no custom file) maze is procedurally generated
void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) {
for(int curRow=0; curRow < lengthY; curRow++) {
for(int curCol=0; curCol < lengthX; curCol++) {
if ( (rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) {
board[curCol][curRow] = WALL;
} else {
board[curCol][curRow] = BLANK;
}
}
}
board[0][0] = GOAL;
board[lengthX/2][lengthY/2] = ROBOT;
xPos = lengthX/2;
yPos = lengthY/2;
}
void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos)
{
for (int curRow = 0; curRow < lengthY; curRow++)
{
for (int curCol = 0; curCol < lengthX; curCol++)
{
fin >> board[curCol][curRow];
if (board[curCol][curRow] == 'X') {
board[curCol][curRow] = ROBOT;
xPos = curCol;
yPos = curRow;
}
}
}
}
bool hasChar(char board[lengthX][lengthY], char findMe) {
for(int curRow=0; curRow < lengthY; curRow++) {
for(int curCol=0; curCol < lengthX; curCol++) {
if(board[curCol][curRow] == findMe) {
return true;
}
} //end curCol loop
} // end curRow loop
return false;
}
void clearScreen() {
for(int i = 0;i<screen_num_lines;i++) {
cout << endl;
}
}
void showGrid(char board[lengthX][lengthY]) {
for(int curRow=0; curRow < lengthY; curRow++) {
for(int curCol=0; curCol < lengthX; curCol++) {
cout << board[curCol][curRow];
} // end curCol loop
cout << endl;
} // end curRow loop
}
void updateGrid(char board[lengthX][lengthY],int & xPos, int & yPos,char action) {
int oldX = xPos; int oldY = yPos;
if (action == 'l' && xPos > 0) {
xPos--;
} else if(action == 'r' && xPos < lengthX - 1) {
xPos++;
} else if(action == 'u' && yPos > 0) {
yPos--;
} else if(action == 'd' && yPos < lengthY - 1) {
yPos++;
}
//Hit detection
if (board[xPos][yPos] == WALL) {
xPos = oldX;
yPos = oldY;
board[xPos][yPos] = WALL;
} else {
board[oldX][oldY] = BLANK;
}
board[xPos][yPos] = ROBOT;
}
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