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authorMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
committerMatt Strapp <matt@mattstrapp.net>2021-09-20 18:15:14 -0500
commit342403a02f8063903d0f38327430721d4d0ae331 (patch)
tree29d020a27bc16939c568dd4b29166566d1c0e658 /dev/MinGfx/docs/html/craft__cam_8h_source.html
parentFix parenthesis (diff)
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-<div class="title">craft_cam.h</div> </div>
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-<a href="craft__cam_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
-<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
-<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
-<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
-<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
-<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
-<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
-<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
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-<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
-<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_CRAFT_CAM_H_</span></div>
-<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_CRAFT_CAM_H_</span></div>
-<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
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-<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; </div>
-<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; </div>
-<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
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-<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
-<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html"> 79</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_craft_cam.html">CraftCam</a> {</div>
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-<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; </div>
-<div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#ab9e1864b5859c22d27ba809b1ba7a51f"> 86</a></span>&#160; <a class="code" href="classmingfx_1_1_craft_cam.html#ab9e1864b5859c22d27ba809b1ba7a51f">CraftCam</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;initial_view_matrix);</div>
-<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; </div>
-<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a85ef9bebdd1595be1288bc104245f4ff"> 88</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a85ef9bebdd1595be1288bc104245f4ff">~CraftCam</a>();</div>
-<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; </div>
-<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; </div>
-<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="comment">// To make the interaction work, the following set of functions need to be</span></div>
-<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="comment">// called from your GraphicsApp or whatever main application class you use</span></div>
-<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="comment">// to receive user input events and a draw callback.</span></div>
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-<div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7"> 104</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7">UpdateSimulation</a>(<span class="keywordtype">double</span> dt, GLFWwindow *window_ptr);</div>
-<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; </div>
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-<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; </div>
-<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; </div>
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-<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; </div>
-<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; </div>
-<div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a82a8e20596247e2986e5929c1ef7f150"> 142</a></span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> <a class="code" href="classmingfx_1_1_craft_cam.html#a82a8e20596247e2986e5929c1ef7f150">eye</a>();</div>
-<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; </div>
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-<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; </div>
-<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; </div>
-<div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b"> 153</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b">UpdateHeight</a>(<span class="keywordtype">float</span> new_y_value);</div>
-<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; </div>
-<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; </div>
-<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">// -------------</span></div>
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-<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; </div>
-<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; </div>
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-<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; </div>
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-<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="keywordtype">float</span> r_scale_;</div>
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-<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> base_head_;</div>
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-<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; </div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html">mingfx::CraftCam</a></div><div class="ttdoc">This implements a user interface for controlling the camera with the mouse.</div><div class="ttdef"><b>Definition:</b> <a href="craft__cam_8h_source.html#l00079">craft_cam.h:79</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a15092ae5de6920546e3ce79aeb196f44"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a15092ae5de6920546e3ce79aeb196f44">mingfx::CraftCam::set_look_scale</a></div><div class="ttdeci">void set_look_scale(float s)</div><div class="ttdoc">This is the scale factor used to speed up / slow down looking around when moving the head with the mo...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a151fde09d08001ee2a615f25ec1acea7"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a151fde09d08001ee2a615f25ec1acea7">mingfx::CraftCam::set_translation_scale</a></div><div class="ttdeci">void set_translation_scale(float s)</div><div class="ttdoc">This is the scale factor used to speed up / slow down forward/backward translation when walking for t...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a2b7808e489933b117583cf709fa46bc7"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7">mingfx::CraftCam::UpdateSimulation</a></div><div class="ttdeci">void UpdateSimulation(double dt, GLFWwindow *window_ptr)</div><div class="ttdoc">Call this from your app's UpdateSimulation() method. This tells the camera to simulate walking based ...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a2c7546bccfbf986eb9cd0a2784f74859"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a2c7546bccfbf986eb9cd0a2784f74859">mingfx::CraftCam::look</a></div><div class="ttdeci">Vector3 look()</div><div class="ttdoc">Returns the look direction (i.e., -Z axis of the camera matrix) in world space coordinates.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a352f5a42f6e88d2e599bd5acb42e5831"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a352f5a42f6e88d2e599bd5acb42e5831">mingfx::CraftCam::set_rotation_scale</a></div><div class="ttdeci">void set_rotation_scale(float s)</div><div class="ttdoc">This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a79a194be8675a0a968f14fe3dcd79da8"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a79a194be8675a0a968f14fe3dcd79da8">mingfx::CraftCam::set_view_matrix</a></div><div class="ttdeci">void set_view_matrix(Matrix4 view_matrix)</div><div class="ttdoc">This is not required, but you may use this if you wish to set an initial view matrix or reset the vie...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a82a8e20596247e2986e5929c1ef7f150"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a82a8e20596247e2986e5929c1ef7f150">mingfx::CraftCam::eye</a></div><div class="ttdeci">Point3 eye()</div><div class="ttdoc">Returns the &quot;eye&quot; point (i.e., focal point) of the camera in world space coordinates.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a8366e9d8e9bb3b048d1dd14af2f76311"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a8366e9d8e9bb3b048d1dd14af2f76311">mingfx::CraftCam::OnMouseMove</a></div><div class="ttdeci">void OnMouseMove(const Vector2 &amp;normalized_mouse_delta)</div><div class="ttdoc">Call this from your app's OnMouseMove() or On*MouseDrag() method. Use OnMouseMove() if you want to al...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a85ef9bebdd1595be1288bc104245f4ff"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a85ef9bebdd1595be1288bc104245f4ff">mingfx::CraftCam::~CraftCam</a></div><div class="ttdeci">virtual ~CraftCam()</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a93567af7acbae2939d57cfd8a72bcef2"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a93567af7acbae2939d57cfd8a72bcef2">mingfx::CraftCam::translation_scale</a></div><div class="ttdeci">float translation_scale()</div><div class="ttdoc">This is the scale factor used to speed up / slow down forward/backward translation when walking for t...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a96ba4a36029ca8234576cbf2791c5ccb"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a96ba4a36029ca8234576cbf2791c5ccb">mingfx::CraftCam::look_scale</a></div><div class="ttdeci">float look_scale()</div><div class="ttdoc">This is the scale factor used to speed up / slow down looking around when moving the head with the mo...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a9fe22cc3b933b12674a5b8f1b5c834ac"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a9fe22cc3b933b12674a5b8f1b5c834ac">mingfx::CraftCam::rotation_scale</a></div><div class="ttdeci">float rotation_scale()</div><div class="ttdoc">This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_ab9e1864b5859c22d27ba809b1ba7a51f"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#ab9e1864b5859c22d27ba809b1ba7a51f">mingfx::CraftCam::CraftCam</a></div><div class="ttdeci">CraftCam(const Matrix4 &amp;initial_view_matrix)</div><div class="ttdoc">Creates a CraftCam object with the supplied initial view matrix.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_acccdadc08d8d8a0b7b9426f18209ff36"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#acccdadc08d8d8a0b7b9426f18209ff36">mingfx::CraftCam::view_matrix</a></div><div class="ttdeci">Matrix4 view_matrix()</div><div class="ttdoc">Access the camera view matrix created by the CraftCam interactions via this method and use it to draw...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_ae0b0e8d75ffc69c6373a13f1f9c2f171"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#ae0b0e8d75ffc69c6373a13f1f9c2f171">mingfx::CraftCam::CraftCam</a></div><div class="ttdeci">CraftCam()</div><div class="ttdoc">Creates a CraftCam object with an initial view matrix = identity.</div></div>
-<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_ae3d9c7ea9307dbbadaa4b6e2f9933a7b"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b">mingfx::CraftCam::UpdateHeight</a></div><div class="ttdeci">void UpdateHeight(float new_y_value)</div><div class="ttdoc">Sets the y value of the camera (i.e., the height). If you want to set the entire view matrix,...</div></div>
-<div class="ttc" id="aclassmingfx_1_1_matrix4_html"><div class="ttname"><a href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></div><div class="ttdoc">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...</div><div class="ttdef"><b>Definition:</b> <a href="matrix4_8h_source.html#l00050">matrix4.h:50</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_vector2_html"><div class="ttname"><a href="classmingfx_1_1_vector2.html">mingfx::Vector2</a></div><div class="ttdoc">A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...</div><div class="ttdef"><b>Definition:</b> <a href="vector2_8h_source.html#l00028">vector2.h:28</a></div></div>
-<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
-<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
-<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
-<div class="ttc" id="apoint2_8h_html"><div class="ttname"><a href="point2_8h.html">point2.h</a></div></div>
-<div class="ttc" id="avector2_8h_html"><div class="ttname"><a href="vector2_8h.html">vector2.h</a></div></div>
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+ &#160;<span id="projectnumber">1.0</span>
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+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+<div class="title">craft_cam.h</div> </div>
+</div><!--header-->
+<div class="contents">
+<a href="craft__cam_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*</span></div>
+<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> This file is part of the MinGfx Project.</span></div>
+<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> Copyright (c) 2017,2018 Regents of the University of Minnesota.</span></div>
+<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> All Rights Reserved.</span></div>
+<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> Original Author(s) of this File:</span></div>
+<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> Dan Keefe, 2018, University of Minnesota</span></div>
+<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> </span></div>
+<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> Author(s) of Significant Updates/Modifications to the File:</span></div>
+<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> ...</span></div>
+<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> */</span></div>
+<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160; </div>
+<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="preprocessor">#ifndef SRC_CRAFT_CAM_H_</span></div>
+<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="preprocessor">#define SRC_CRAFT_CAM_H_</span></div>
+<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160; </div>
+<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="point2_8h.html">point2.h</a>&quot;</span></div>
+<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="matrix4_8h.html">matrix4.h</a>&quot;</span></div>
+<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="vector2_8h.html">vector2.h</a>&quot;</span></div>
+<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160; </div>
+<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160; </div>
+<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespacemingfx.html">mingfx</a> {</div>
+<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160; </div>
+<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; </div>
+<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html"> 79</a></span>&#160;<span class="keyword">class </span><a class="code" href="classmingfx_1_1_craft_cam.html">CraftCam</a> {</div>
+<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="keyword">public</span>:</div>
+<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; </div>
+<div class="line"><a name="l00083"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#ae0b0e8d75ffc69c6373a13f1f9c2f171"> 83</a></span>&#160; <a class="code" href="classmingfx_1_1_craft_cam.html#ae0b0e8d75ffc69c6373a13f1f9c2f171">CraftCam</a>();</div>
+<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160; </div>
+<div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#ab9e1864b5859c22d27ba809b1ba7a51f"> 86</a></span>&#160; <a class="code" href="classmingfx_1_1_craft_cam.html#ab9e1864b5859c22d27ba809b1ba7a51f">CraftCam</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> &amp;initial_view_matrix);</div>
+<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160; </div>
+<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a85ef9bebdd1595be1288bc104245f4ff"> 88</a></span>&#160; <span class="keyword">virtual</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a85ef9bebdd1595be1288bc104245f4ff">~CraftCam</a>();</div>
+<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160; </div>
+<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160; </div>
+<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160; <span class="comment">// To make the interaction work, the following set of functions need to be</span></div>
+<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160; <span class="comment">// called from your GraphicsApp or whatever main application class you use</span></div>
+<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160; <span class="comment">// to receive user input events and a draw callback.</span></div>
+<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160; </div>
+<div class="line"><a name="l00104"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7"> 104</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7">UpdateSimulation</a>(<span class="keywordtype">double</span> dt, GLFWwindow *window_ptr);</div>
+<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160; </div>
+<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160; </div>
+<div class="line"><a name="l00125"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a8366e9d8e9bb3b048d1dd14af2f76311"> 125</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a8366e9d8e9bb3b048d1dd14af2f76311">OnMouseMove</a>(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;normalized_mouse_delta);</div>
+<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160; </div>
+<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160; </div>
+<div class="line"><a name="l00137"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#acccdadc08d8d8a0b7b9426f18209ff36"> 137</a></span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> <a class="code" href="classmingfx_1_1_craft_cam.html#acccdadc08d8d8a0b7b9426f18209ff36">view_matrix</a>();</div>
+<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160; </div>
+<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160; </div>
+<div class="line"><a name="l00142"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a82a8e20596247e2986e5929c1ef7f150"> 142</a></span>&#160; <a class="code" href="classmingfx_1_1_point3.html">Point3</a> <a class="code" href="classmingfx_1_1_craft_cam.html#a82a8e20596247e2986e5929c1ef7f150">eye</a>();</div>
+<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160; </div>
+<div class="line"><a name="l00146"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a2c7546bccfbf986eb9cd0a2784f74859"> 146</a></span>&#160; <a class="code" href="classmingfx_1_1_vector3.html">Vector3</a> <a class="code" href="classmingfx_1_1_craft_cam.html#a2c7546bccfbf986eb9cd0a2784f74859">look</a>();</div>
+<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160; </div>
+<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160; </div>
+<div class="line"><a name="l00153"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b"> 153</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b">UpdateHeight</a>(<span class="keywordtype">float</span> new_y_value);</div>
+<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160; </div>
+<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160; </div>
+<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">// -------------</span></div>
+<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160; </div>
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+<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160; </div>
+<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160; </div>
+<div class="line"><a name="l00167"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a93567af7acbae2939d57cfd8a72bcef2"> 167</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a93567af7acbae2939d57cfd8a72bcef2">translation_scale</a>();</div>
+<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160; </div>
+<div class="line"><a name="l00173"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a151fde09d08001ee2a615f25ec1acea7"> 173</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a151fde09d08001ee2a615f25ec1acea7">set_translation_scale</a>(<span class="keywordtype">float</span> s);</div>
+<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160; </div>
+<div class="line"><a name="l00179"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a9fe22cc3b933b12674a5b8f1b5c834ac"> 179</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a9fe22cc3b933b12674a5b8f1b5c834ac">rotation_scale</a>();</div>
+<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160; </div>
+<div class="line"><a name="l00185"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a352f5a42f6e88d2e599bd5acb42e5831"> 185</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a352f5a42f6e88d2e599bd5acb42e5831">set_rotation_scale</a>(<span class="keywordtype">float</span> s);</div>
+<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160; </div>
+<div class="line"><a name="l00190"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a96ba4a36029ca8234576cbf2791c5ccb"> 190</a></span>&#160; <span class="keywordtype">float</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a96ba4a36029ca8234576cbf2791c5ccb">look_scale</a>();</div>
+<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160; </div>
+<div class="line"><a name="l00195"></a><span class="lineno"><a class="line" href="classmingfx_1_1_craft_cam.html#a15092ae5de6920546e3ce79aeb196f44"> 195</a></span>&#160; <span class="keywordtype">void</span> <a class="code" href="classmingfx_1_1_craft_cam.html#a15092ae5de6920546e3ce79aeb196f44">set_look_scale</a>(<span class="keywordtype">float</span> s);</div>
+<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160; </div>
+<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="keyword">private</span>:</div>
+<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160; </div>
+<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160; <span class="keywordtype">void</span> WalkForward(<span class="keywordtype">double</span> dt);</div>
+<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160; <span class="keywordtype">void</span> WalkBackward(<span class="keywordtype">double</span> dt);</div>
+<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160; <span class="keywordtype">void</span> RotateLeft(<span class="keywordtype">double</span> dt);</div>
+<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160; <span class="keywordtype">void</span> RotateRight(<span class="keywordtype">double</span> dt);</div>
+<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160; <span class="keywordtype">void</span> LookWithMouse(<span class="keyword">const</span> <a class="code" href="classmingfx_1_1_vector2.html">Vector2</a> &amp;mouse_delta);</div>
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+<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160; <span class="keywordtype">float</span> t_scale_;</div>
+<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160; <span class="keywordtype">float</span> r_scale_;</div>
+<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160; <span class="keywordtype">float</span> l_scale_;</div>
+<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160; <span class="keywordtype">float</span> yaw_;</div>
+<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160; <span class="keywordtype">float</span> pitch_;</div>
+<div class="line"><a name="l00210"></a><span class="lineno"> 210</span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> base_head_;</div>
+<div class="line"><a name="l00211"></a><span class="lineno"> 211</span>&#160; <a class="code" href="classmingfx_1_1_matrix4.html">Matrix4</a> added_rot_;</div>
+<div class="line"><a name="l00212"></a><span class="lineno"> 212</span>&#160;};</div>
+<div class="line"><a name="l00213"></a><span class="lineno"> 213</span>&#160; </div>
+<div class="line"><a name="l00214"></a><span class="lineno"> 214</span>&#160; </div>
+<div class="line"><a name="l00215"></a><span class="lineno"> 215</span>&#160;} <span class="comment">// end namespace</span></div>
+<div class="line"><a name="l00216"></a><span class="lineno"> 216</span>&#160; </div>
+<div class="line"><a name="l00217"></a><span class="lineno"> 217</span>&#160;<span class="preprocessor">#endif</span></div>
+<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160; </div>
+<div class="line"><a name="l00219"></a><span class="lineno"> 219</span>&#160; </div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html">mingfx::CraftCam</a></div><div class="ttdoc">This implements a user interface for controlling the camera with the mouse.</div><div class="ttdef"><b>Definition:</b> <a href="craft__cam_8h_source.html#l00079">craft_cam.h:79</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a15092ae5de6920546e3ce79aeb196f44"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a15092ae5de6920546e3ce79aeb196f44">mingfx::CraftCam::set_look_scale</a></div><div class="ttdeci">void set_look_scale(float s)</div><div class="ttdoc">This is the scale factor used to speed up / slow down looking around when moving the head with the mo...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a151fde09d08001ee2a615f25ec1acea7"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a151fde09d08001ee2a615f25ec1acea7">mingfx::CraftCam::set_translation_scale</a></div><div class="ttdeci">void set_translation_scale(float s)</div><div class="ttdoc">This is the scale factor used to speed up / slow down forward/backward translation when walking for t...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a2b7808e489933b117583cf709fa46bc7"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a2b7808e489933b117583cf709fa46bc7">mingfx::CraftCam::UpdateSimulation</a></div><div class="ttdeci">void UpdateSimulation(double dt, GLFWwindow *window_ptr)</div><div class="ttdoc">Call this from your app's UpdateSimulation() method. This tells the camera to simulate walking based ...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a2c7546bccfbf986eb9cd0a2784f74859"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a2c7546bccfbf986eb9cd0a2784f74859">mingfx::CraftCam::look</a></div><div class="ttdeci">Vector3 look()</div><div class="ttdoc">Returns the look direction (i.e., -Z axis of the camera matrix) in world space coordinates.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a352f5a42f6e88d2e599bd5acb42e5831"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a352f5a42f6e88d2e599bd5acb42e5831">mingfx::CraftCam::set_rotation_scale</a></div><div class="ttdeci">void set_rotation_scale(float s)</div><div class="ttdoc">This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a79a194be8675a0a968f14fe3dcd79da8"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a79a194be8675a0a968f14fe3dcd79da8">mingfx::CraftCam::set_view_matrix</a></div><div class="ttdeci">void set_view_matrix(Matrix4 view_matrix)</div><div class="ttdoc">This is not required, but you may use this if you wish to set an initial view matrix or reset the vie...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a82a8e20596247e2986e5929c1ef7f150"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a82a8e20596247e2986e5929c1ef7f150">mingfx::CraftCam::eye</a></div><div class="ttdeci">Point3 eye()</div><div class="ttdoc">Returns the &quot;eye&quot; point (i.e., focal point) of the camera in world space coordinates.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a8366e9d8e9bb3b048d1dd14af2f76311"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a8366e9d8e9bb3b048d1dd14af2f76311">mingfx::CraftCam::OnMouseMove</a></div><div class="ttdeci">void OnMouseMove(const Vector2 &amp;normalized_mouse_delta)</div><div class="ttdoc">Call this from your app's OnMouseMove() or On*MouseDrag() method. Use OnMouseMove() if you want to al...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a85ef9bebdd1595be1288bc104245f4ff"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a85ef9bebdd1595be1288bc104245f4ff">mingfx::CraftCam::~CraftCam</a></div><div class="ttdeci">virtual ~CraftCam()</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a93567af7acbae2939d57cfd8a72bcef2"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a93567af7acbae2939d57cfd8a72bcef2">mingfx::CraftCam::translation_scale</a></div><div class="ttdeci">float translation_scale()</div><div class="ttdoc">This is the scale factor used to speed up / slow down forward/backward translation when walking for t...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a96ba4a36029ca8234576cbf2791c5ccb"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a96ba4a36029ca8234576cbf2791c5ccb">mingfx::CraftCam::look_scale</a></div><div class="ttdeci">float look_scale()</div><div class="ttdoc">This is the scale factor used to speed up / slow down looking around when moving the head with the mo...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_a9fe22cc3b933b12674a5b8f1b5c834ac"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#a9fe22cc3b933b12674a5b8f1b5c834ac">mingfx::CraftCam::rotation_scale</a></div><div class="ttdeci">float rotation_scale()</div><div class="ttdoc">This is the scale factor used to speed up / slow down left/right rotation when walking for the LEFT /...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_ab9e1864b5859c22d27ba809b1ba7a51f"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#ab9e1864b5859c22d27ba809b1ba7a51f">mingfx::CraftCam::CraftCam</a></div><div class="ttdeci">CraftCam(const Matrix4 &amp;initial_view_matrix)</div><div class="ttdoc">Creates a CraftCam object with the supplied initial view matrix.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_acccdadc08d8d8a0b7b9426f18209ff36"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#acccdadc08d8d8a0b7b9426f18209ff36">mingfx::CraftCam::view_matrix</a></div><div class="ttdeci">Matrix4 view_matrix()</div><div class="ttdoc">Access the camera view matrix created by the CraftCam interactions via this method and use it to draw...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_ae0b0e8d75ffc69c6373a13f1f9c2f171"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#ae0b0e8d75ffc69c6373a13f1f9c2f171">mingfx::CraftCam::CraftCam</a></div><div class="ttdeci">CraftCam()</div><div class="ttdoc">Creates a CraftCam object with an initial view matrix = identity.</div></div>
+<div class="ttc" id="aclassmingfx_1_1_craft_cam_html_ae3d9c7ea9307dbbadaa4b6e2f9933a7b"><div class="ttname"><a href="classmingfx_1_1_craft_cam.html#ae3d9c7ea9307dbbadaa4b6e2f9933a7b">mingfx::CraftCam::UpdateHeight</a></div><div class="ttdeci">void UpdateHeight(float new_y_value)</div><div class="ttdoc">Sets the y value of the camera (i.e., the height). If you want to set the entire view matrix,...</div></div>
+<div class="ttc" id="aclassmingfx_1_1_matrix4_html"><div class="ttname"><a href="classmingfx_1_1_matrix4.html">mingfx::Matrix4</a></div><div class="ttdoc">A 4x4 transformation matrix stored internally as an array of floats in column-major order so as to be...</div><div class="ttdef"><b>Definition:</b> <a href="matrix4_8h_source.html#l00050">matrix4.h:50</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_point3_html"><div class="ttname"><a href="classmingfx_1_1_point3.html">mingfx::Point3</a></div><div class="ttdoc">A 3D Point with floating point coordinates, used for storing vertices and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="point3_8h_source.html#l00052">point3.h:52</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector2_html"><div class="ttname"><a href="classmingfx_1_1_vector2.html">mingfx::Vector2</a></div><div class="ttdoc">A 2D Vector with floating point coordinates, used for storing 2D translations, mouse movements,...</div><div class="ttdef"><b>Definition:</b> <a href="vector2_8h_source.html#l00028">vector2.h:28</a></div></div>
+<div class="ttc" id="aclassmingfx_1_1_vector3_html"><div class="ttname"><a href="classmingfx_1_1_vector3.html">mingfx::Vector3</a></div><div class="ttdoc">A 3D Vector with floating point coordinates, used for storing normals and all sorts of other 3D graph...</div><div class="ttdef"><b>Definition:</b> <a href="vector3_8h_source.html#l00062">vector3.h:62</a></div></div>
+<div class="ttc" id="amatrix4_8h_html"><div class="ttname"><a href="matrix4_8h.html">matrix4.h</a></div></div>
+<div class="ttc" id="anamespacemingfx_html"><div class="ttname"><a href="namespacemingfx.html">mingfx</a></div><div class="ttdoc">Namespace for the MinGfx Toolkit.</div><div class="ttdef"><b>Definition:</b> <a href="aabb_8h_source.html#l00021">aabb.h:21</a></div></div>
+<div class="ttc" id="apoint2_8h_html"><div class="ttname"><a href="point2_8h.html">point2.h</a></div></div>
+<div class="ttc" id="avector2_8h_html"><div class="ttname"><a href="vector2_8h.html">vector2.h</a></div></div>
+</div><!-- fragment --></div><!-- contents -->
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