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Diffstat (limited to 'dev/MinGfx/docs/html/classmingfx_1_1_mesh-members.html')
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1 files changed, 127 insertions, 127 deletions
diff --git a/dev/MinGfx/docs/html/classmingfx_1_1_mesh-members.html b/dev/MinGfx/docs/html/classmingfx_1_1_mesh-members.html index 614b6dc..4e9a9f3 100644 --- a/dev/MinGfx/docs/html/classmingfx_1_1_mesh-members.html +++ b/dev/MinGfx/docs/html/classmingfx_1_1_mesh-members.html @@ -1,127 +1,127 @@ -<!-- HTML header for doxygen 1.8.9.1--> -<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> -<html xmlns="http://www.w3.org/1999/xhtml"> -<head> -<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> -<meta http-equiv="X-UA-Compatible" content="IE=9"/> -<meta name="generator" content="Doxygen 1.9.1"/> -<title>MinGfx Toolkit: Member List</title> -<link href="tabs.css" rel="stylesheet" type="text/css"/> -<script type="text/javascript" src="jquery.js"></script> -<script type="text/javascript" src="dynsections.js"></script> -<link href="search/search.css" rel="stylesheet" type="text/css"/> -<script type="text/javascript" src="search/searchdata.js"></script> -<script type="text/javascript" src="search/search.js"></script> -<script type="text/x-mathjax-config"> - MathJax.Hub.Config({ - extensions: ["tex2jax.js"], - jax: ["input/TeX","output/HTML-CSS"], -}); -</script> -<script type="text/javascript" async="async" src="http://cdn.mathjax.org/mathjax/latest/MathJax.js"></script> -<link href="doxygen.css" rel="stylesheet" type="text/css" /> -<link href="customdoxygen.css" rel="stylesheet" type="text/css"/> -</head> -<body> -<div id="top"><!-- do not remove this div, it is closed by doxygen! --> -<div id="titlearea"> -<table cellspacing="0" cellpadding="0"> - <tbody> - <tr style="height: 56px;"> - <td style="padding-left: 0.5em;"> - <div id="projectname">MinGfx Toolkit -  <span id="projectnumber">1.0</span> - </div> - <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div> - </td> - </tr> - </tbody> -</table> -</div> -<!-- end header part --> -<!-- Generated by Doxygen 1.9.1 --> -<script type="text/javascript"> -/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ -var searchBox = new SearchBox("searchBox", "search",false,'Search','.html'); -/* @license-end */ -</script> -<script type="text/javascript" src="menudata.js"></script> -<script type="text/javascript" src="menu.js"></script> -<script type="text/javascript"> -/* @license magnet:?xt=urn:btih:cf05388f2679ee054f2beb29a391d25f4e673ac3&dn=gpl-2.0.txt GPL-v2 */ -$(function() { - initMenu('',true,false,'search.php','Search'); - $(document).ready(function() { init_search(); }); -}); -/* @license-end */</script> -<div id="main-nav"></div> -<!-- window showing the filter options --> -<div id="MSearchSelectWindow" - onmouseover="return searchBox.OnSearchSelectShow()" - onmouseout="return searchBox.OnSearchSelectHide()" - onkeydown="return searchBox.OnSearchSelectKey(event)"> -</div> - -<!-- iframe showing the search results (closed by default) --> -<div id="MSearchResultsWindow"> -<iframe src="javascript:void(0)" frameborder="0" - name="MSearchResults" id="MSearchResults"> -</iframe> -</div> - -<div id="nav-path" class="navpath"> - <ul> -<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_mesh.html">Mesh</a></li> </ul> -</div> -</div><!-- top --> -<div class="header"> - <div class="headertitle"> -<div class="title">mingfx::Mesh Member List</div> </div> -</div><!--header--> -<div class="contents"> - -<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a>, including all inherited members.</p> -<table class="directory"> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a29eeb2e778704350789033ec4940d55a">AddTriangle</a>(Point3 v1, Point3 v2, Point3 v3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a8d96c1b5985cd836f2aa2b2994af64c1">BuildBVH</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a978b1341d5613d399a68e40c61c57ba4">bvh_ptr</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1a5cea9cfdf4c672ba0c781ee54718f7">CalcPerFaceNormals</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#acc7df547b0a2175287cc9f509c04e93c">CalcPerVertexNormals</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a75075d472938fd760477be42585aff5c">Draw</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a8d05faf18ef8d170fc3c2a343075823f">LoadFromOBJ</a>(const std::string &filename)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a69613870d54989f4226e50caf4ca9fb9">Mesh</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a76b4977f0a7f156aa8a0027f10dcbdc1">Mesh</a>(const Mesh &other)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab3f3779506e15e3888ccbb8b9b572b8f">num_triangles</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab8f6856429466f1b4600a6ec27b84d0d">num_vertices</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac5fc517fd8ea4cea8459d3f4d5d6ced3">read_color_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a439361e454ca63c35f564aed5cd0de65">read_normal_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a51aaa8d6a80af46f22ea9dfecd2f0b31">read_tex_coords_data</a>(int texture_unit, int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a15d79cbc48a6ef72ef1208d734cc2f8a">read_triangle_indices_data</a>(int triangle_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ada9371e85aa0b61df79b26fc880b1863">read_vertex_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a0f59e19b74f4f9dc2ad580756f8b319f">SetColors</a>(int triangle_id, Color c1, Color c2, Color c3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab9b05a77591a9adad12032d513256dae">SetColors</a>(const std::vector< Color > &colors)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#aed172bdd77858f3b59978cb8527e19ae">SetColors</a>(float *colors_array, int num_colors)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1f94c9ca7867b65e04f7e02813a06581">SetIndices</a>(const std::vector< unsigned int > index_array)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a84711746b8d37c8d9b12ae748a4c5b8c">SetIndices</a>(unsigned int *index_array, int num_indices)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a7175238f5874929e2258458b98421d87">SetInstanceTransforms</a>(const std::vector< Matrix4 > &xforms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a43d5a5cc3ef742a8c2b5e3f1b4da0903">SetNormals</a>(int triangle_id, Vector3 n1, Vector3 n2, Vector3 n3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ad28dbd5b0ab77bec28f30f618dd9e57d">SetNormals</a>(const std::vector< Vector3 > &norms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a6ab1128fab6f969564d3a1329baeade6">SetNormals</a>(float *norms_array, int num_norms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a17cb896939007357014c74a1ece6f1f3">SetTexCoords</a>(int triangle_id, int texture_unit, Point2 uv1, Point2 uv2, Point2 uv3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#aba2dfd0ade2d8a728897d411ef3fdaf1">SetTexCoords</a>(int texture_unit, const std::vector< Point2 > &tex_coords)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac9cd4e8d67bb70295a48fcbc72ae32f9">SetTexCoords</a>(int texture_unit, float *tex_coords_array, int num_tex_coords)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1dd243b53826765ba468f505645102a6">SetVertices</a>(const std::vector< Point3 > &verts)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a033076b9bf1714c9b9e0eeef11ebcd49">SetVertices</a>(float *verts_array, int num_verts)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac74345bf4b2994de4ee1c509bcc6840e">UpdateGPUMemory</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a3e0ac86714f6b7c3f62761ef3952a044">UpdateTriangle</a>(int triangle_id, Point3 v1, Point3 v2, Point3 v3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr> - <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ace7b23730dbcb581c4886cf2b9998327">~Mesh</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr> -</table></div><!-- contents --> -<!-- HTML footer for doxygen 1.8.9.1--> -<!-- start footer part --> -<hr class="footer"/><address class="footer"><small> -Generated by  <a href="http://www.doxygen.org/index.html"> -<img class="footer" src="doxygen.png" alt="doxygen"/> -</a> 1.9.1 -</small></address> -</body> -</html> +<!-- HTML header for doxygen 1.8.9.1-->
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+ <td style="padding-left: 0.5em;">
+ <div id="projectname">MinGfx Toolkit
+  <span id="projectnumber">1.0</span>
+ </div>
+ <div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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+</table>
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+ <ul>
+<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_mesh.html">Mesh</a></li> </ul>
+</div>
+</div><!-- top -->
+<div class="header">
+ <div class="headertitle">
+<div class="title">mingfx::Mesh Member List</div> </div>
+</div><!--header-->
+<div class="contents">
+
+<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a>, including all inherited members.</p>
+<table class="directory">
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a29eeb2e778704350789033ec4940d55a">AddTriangle</a>(Point3 v1, Point3 v2, Point3 v3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a8d96c1b5985cd836f2aa2b2994af64c1">BuildBVH</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a978b1341d5613d399a68e40c61c57ba4">bvh_ptr</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1a5cea9cfdf4c672ba0c781ee54718f7">CalcPerFaceNormals</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#acc7df547b0a2175287cc9f509c04e93c">CalcPerVertexNormals</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a75075d472938fd760477be42585aff5c">Draw</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a8d05faf18ef8d170fc3c2a343075823f">LoadFromOBJ</a>(const std::string &filename)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a69613870d54989f4226e50caf4ca9fb9">Mesh</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a76b4977f0a7f156aa8a0027f10dcbdc1">Mesh</a>(const Mesh &other)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab3f3779506e15e3888ccbb8b9b572b8f">num_triangles</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab8f6856429466f1b4600a6ec27b84d0d">num_vertices</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac5fc517fd8ea4cea8459d3f4d5d6ced3">read_color_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a439361e454ca63c35f564aed5cd0de65">read_normal_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a51aaa8d6a80af46f22ea9dfecd2f0b31">read_tex_coords_data</a>(int texture_unit, int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a15d79cbc48a6ef72ef1208d734cc2f8a">read_triangle_indices_data</a>(int triangle_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ada9371e85aa0b61df79b26fc880b1863">read_vertex_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a0f59e19b74f4f9dc2ad580756f8b319f">SetColors</a>(int triangle_id, Color c1, Color c2, Color c3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab9b05a77591a9adad12032d513256dae">SetColors</a>(const std::vector< Color > &colors)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#aed172bdd77858f3b59978cb8527e19ae">SetColors</a>(float *colors_array, int num_colors)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1f94c9ca7867b65e04f7e02813a06581">SetIndices</a>(const std::vector< unsigned int > index_array)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a84711746b8d37c8d9b12ae748a4c5b8c">SetIndices</a>(unsigned int *index_array, int num_indices)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a7175238f5874929e2258458b98421d87">SetInstanceTransforms</a>(const std::vector< Matrix4 > &xforms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a43d5a5cc3ef742a8c2b5e3f1b4da0903">SetNormals</a>(int triangle_id, Vector3 n1, Vector3 n2, Vector3 n3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ad28dbd5b0ab77bec28f30f618dd9e57d">SetNormals</a>(const std::vector< Vector3 > &norms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a6ab1128fab6f969564d3a1329baeade6">SetNormals</a>(float *norms_array, int num_norms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a17cb896939007357014c74a1ece6f1f3">SetTexCoords</a>(int triangle_id, int texture_unit, Point2 uv1, Point2 uv2, Point2 uv3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#aba2dfd0ade2d8a728897d411ef3fdaf1">SetTexCoords</a>(int texture_unit, const std::vector< Point2 > &tex_coords)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac9cd4e8d67bb70295a48fcbc72ae32f9">SetTexCoords</a>(int texture_unit, float *tex_coords_array, int num_tex_coords)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1dd243b53826765ba468f505645102a6">SetVertices</a>(const std::vector< Point3 > &verts)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a033076b9bf1714c9b9e0eeef11ebcd49">SetVertices</a>(float *verts_array, int num_verts)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac74345bf4b2994de4ee1c509bcc6840e">UpdateGPUMemory</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a3e0ac86714f6b7c3f62761ef3952a044">UpdateTriangle</a>(int triangle_id, Point3 v1, Point3 v2, Point3 v3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
+ <tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ace7b23730dbcb581c4886cf2b9998327">~Mesh</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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