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<div id="projectname">MinGfx Toolkit
 <span id="projectnumber">1.0</span>
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<div id="projectbrief">A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.</div>
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<ul>
<li class="navelem"><a class="el" href="namespacemingfx.html">mingfx</a></li><li class="navelem"><a class="el" href="classmingfx_1_1_mesh.html">Mesh</a></li> </ul>
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<div class="title">mingfx::Mesh Member List</div> </div>
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<p>This is the complete list of members for <a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a>, including all inherited members.</p>
<table class="directory">
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a29eeb2e778704350789033ec4940d55a">AddTriangle</a>(Point3 v1, Point3 v2, Point3 v3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a8d96c1b5985cd836f2aa2b2994af64c1">BuildBVH</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a978b1341d5613d399a68e40c61c57ba4">bvh_ptr</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1a5cea9cfdf4c672ba0c781ee54718f7">CalcPerFaceNormals</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#acc7df547b0a2175287cc9f509c04e93c">CalcPerVertexNormals</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a75075d472938fd760477be42585aff5c">Draw</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a8d05faf18ef8d170fc3c2a343075823f">LoadFromOBJ</a>(const std::string &filename)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a69613870d54989f4226e50caf4ca9fb9">Mesh</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a76b4977f0a7f156aa8a0027f10dcbdc1">Mesh</a>(const Mesh &other)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab3f3779506e15e3888ccbb8b9b572b8f">num_triangles</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab8f6856429466f1b4600a6ec27b84d0d">num_vertices</a>() const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac5fc517fd8ea4cea8459d3f4d5d6ced3">read_color_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a439361e454ca63c35f564aed5cd0de65">read_normal_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a51aaa8d6a80af46f22ea9dfecd2f0b31">read_tex_coords_data</a>(int texture_unit, int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a15d79cbc48a6ef72ef1208d734cc2f8a">read_triangle_indices_data</a>(int triangle_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ada9371e85aa0b61df79b26fc880b1863">read_vertex_data</a>(int vertex_id) const</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a0f59e19b74f4f9dc2ad580756f8b319f">SetColors</a>(int triangle_id, Color c1, Color c2, Color c3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ab9b05a77591a9adad12032d513256dae">SetColors</a>(const std::vector< Color > &colors)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#aed172bdd77858f3b59978cb8527e19ae">SetColors</a>(float *colors_array, int num_colors)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1f94c9ca7867b65e04f7e02813a06581">SetIndices</a>(const std::vector< unsigned int > index_array)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a84711746b8d37c8d9b12ae748a4c5b8c">SetIndices</a>(unsigned int *index_array, int num_indices)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a7175238f5874929e2258458b98421d87">SetInstanceTransforms</a>(const std::vector< Matrix4 > &xforms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a43d5a5cc3ef742a8c2b5e3f1b4da0903">SetNormals</a>(int triangle_id, Vector3 n1, Vector3 n2, Vector3 n3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ad28dbd5b0ab77bec28f30f618dd9e57d">SetNormals</a>(const std::vector< Vector3 > &norms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a6ab1128fab6f969564d3a1329baeade6">SetNormals</a>(float *norms_array, int num_norms)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a17cb896939007357014c74a1ece6f1f3">SetTexCoords</a>(int triangle_id, int texture_unit, Point2 uv1, Point2 uv2, Point2 uv3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#aba2dfd0ade2d8a728897d411ef3fdaf1">SetTexCoords</a>(int texture_unit, const std::vector< Point2 > &tex_coords)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac9cd4e8d67bb70295a48fcbc72ae32f9">SetTexCoords</a>(int texture_unit, float *tex_coords_array, int num_tex_coords)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a1dd243b53826765ba468f505645102a6">SetVertices</a>(const std::vector< Point3 > &verts)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a033076b9bf1714c9b9e0eeef11ebcd49">SetVertices</a>(float *verts_array, int num_verts)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ac74345bf4b2994de4ee1c509bcc6840e">UpdateGPUMemory</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#a3e0ac86714f6b7c3f62761ef3952a044">UpdateTriangle</a>(int triangle_id, Point3 v1, Point3 v2, Point3 v3)</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"></td></tr>
<tr class="even"><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html#ace7b23730dbcb581c4886cf2b9998327">~Mesh</a>()</td><td class="entry"><a class="el" href="classmingfx_1_1_mesh.html">mingfx::Mesh</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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