MinGfx Toolkit  1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
mingfx.h
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1 /*
2  This file is part of the MinGfx Project.
3 
4  Copyright (c) 2017,2018 Regents of the University of Minnesota.
5  All Rights Reserved.
6 
7  Original Author(s) of this File:
8  Dan Keefe, 2018, University of Minnesota
9 
10  Author(s) of Significant Updates/Modifications to the File:
11  ...
12  */
13 
14 
16 
17 #ifndef SRC_MINGFX_H_
18 #define SRC_MINGFX_H_
19 
20 #include "aabb.h"
21 #include "bvh.h"
22 #include "color.h"
23 #include "craft_cam.h"
24 #include "default_shader.h"
25 #include "gfxmath.h"
26 #include "graphics_app.h"
27 #include "matrix4.h"
28 #include "mesh.h"
29 #include "mingfx_config.h"
30 #include "opengl_headers.h"
31 #include "platform.h"
32 #include "point2.h"
33 #include "point3.h"
34 #include "quaternion.h"
35 #include "quick_shapes.h"
36 #include "ray.h"
37 #include "shader_program.h"
38 #include "text_shader.h"
39 #include "texture2d.h"
40 #include "unicam.h"
41 #include "vector2.h"
42 #include "vector3.h"
43 
44 //using namespace mingfx;
45 
46 #endif