MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
src
mingfx.h
Go to the documentation of this file.
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/*
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This file is part of the MinGfx Project.
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Copyright (c) 2017,2018 Regents of the University of Minnesota.
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All Rights Reserved.
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Original Author(s) of this File:
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Dan Keefe, 2018, University of Minnesota
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Author(s) of Significant Updates/Modifications to the File:
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...
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*/
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#ifndef SRC_MINGFX_H_
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#define SRC_MINGFX_H_
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#include "
aabb.h
"
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#include "
bvh.h
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#include "
color.h
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#include "
craft_cam.h
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#include "
default_shader.h
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#include "
gfxmath.h
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#include "
graphics_app.h
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#include "
matrix4.h
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#include "
mesh.h
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#include "
mingfx_config.h
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#include "
opengl_headers.h
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#include "
platform.h
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#include "
point2.h
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#include "
point3.h
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#include "
quaternion.h
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#include "
quick_shapes.h
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#include "
ray.h
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#include "
shader_program.h
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#include "
text_shader.h
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#include "
texture2d.h
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#include "
unicam.h
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#include "
vector2.h
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#include "
vector3.h
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//using namespace mingfx;
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#endif
aabb.h
bvh.h
color.h
craft_cam.h
default_shader.h
gfxmath.h
graphics_app.h
matrix4.h
mesh.h
mingfx_config.h
opengl_headers.h
platform.h
point2.h
point3.h
quaternion.h
quick_shapes.h
ray.h
shader_program.h
text_shader.h
texture2d.h
unicam.h
vector2.h
vector3.h
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