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authorRossTheRoss <msattr@gmail.com>2019-04-03 12:59:44 -0500
committerRossTheRoss <msattr@gmail.com>2019-04-03 12:59:44 -0500
commit55dac53257fda9dddc47c8398354256fe6a17ec2 (patch)
tree3f965a7f8fe7663af321920ebcfb860d3ac958ec /ee1301/wk5
parentFINISH HW5 YEEEEEE BOIIIIIII (diff)
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DO A THING
Diffstat (limited to 'ee1301/wk5')
-rw-r--r--ee1301/wk5/hw5_directory/mazeRunner_v1.cpp145
1 files changed, 0 insertions, 145 deletions
diff --git a/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp b/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp
deleted file mode 100644
index a938386..0000000
--- a/ee1301/wk5/hw5_directory/mazeRunner_v1.cpp
+++ /dev/null
@@ -1,145 +0,0 @@
-#include <iostream>
-#include <iomanip>
-#include <fstream>
-#include <string>
-using namespace std;
-ifstream fin;
-ofstream fout;
-
-const char BLANK = '-';
-const char ROBOT = 'X';
-const char GOAL = 'O';
-const char WALL = 'W';
-const int screen_num_lines = 25;
-const int lengthX = 10; // for now we only support square boards
-const int lengthY = 10; // it "should" work with non-square, YMMV
-// Board is described by the following coordinate system:
-// 0 --> +X
-// |
-// |
-// V
-// +Y
-
-void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos);
-void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos);
-void clearScreen();
-void showGrid(char board[lengthX][lengthY]);
-
-bool hasChar(char board[lengthX][lengthY], char findMe);
-void updateGrid(char board[lengthX][lengthY], int &xPos, int &yPos, char action);
-
-int main()
-{
- srand(time(NULL));
- char board[lengthX][lengthY] = {0};
- int xPos = 0, yPos = 0;
- fin.open("maze.txt"); //maze.txt is in the directory that it is run in
- if (!fin.is_open()) //If a custom maze does not exist, generate one automatically
- {
- initBoardDefault(board, xPos, yPos);
- } else {
- initBoardCustom(board, xPos, yPos);
- }
- while(hasChar(board, GOAL))
- {
- char action;
- clearScreen();
- showGrid(board);
- cout << "Where would you like to go? (l, r, u, d) " << endl;
- cin >> action;
-
- updateGrid(board, xPos, yPos, action);
- }
-
- clearScreen();
- showGrid(board);
- cout << "You found the cookie! Congratulations!\n";
-
- return 0;
-}
-
-//The default (no custom file) maze is procedurally generated
-void initBoardDefault(char board[lengthX][lengthY], int &xPos, int &yPos) {
- for(int curRow=0; curRow < lengthY; curRow++) {
- for(int curCol=0; curCol < lengthX; curCol++) {
- if ( (rand() % 5) + 1 == 4 || (rand() % 10) + 1 == 7) {
- board[curCol][curRow] = WALL;
- } else {
- board[curCol][curRow] = BLANK;
- }
- }
- }
-
-
- board[0][0] = GOAL;
- board[lengthX/2][lengthY/2] = ROBOT;
-
- xPos = lengthX/2;
- yPos = lengthY/2;
-}
-
-void initBoardCustom(char board[lengthX][lengthY], int &xPos, int &yPos)
-{
- for (int curRow = 0; curRow < lengthY; curRow++)
- {
- for (int curCol = 0; curCol < lengthX; curCol++)
- {
- fin >> board[curCol][curRow];
- if (board[curCol][curRow] == 'X') {
- board[curCol][curRow] = ROBOT;
- xPos = curCol;
- yPos = curRow;
- }
- }
- }
-
-}
-
-bool hasChar(char board[lengthX][lengthY], char findMe) {
- for(int curRow=0; curRow < lengthY; curRow++) {
- for(int curCol=0; curCol < lengthX; curCol++) {
- if(board[curCol][curRow] == findMe) {
- return true;
- }
- } //end curCol loop
- } // end curRow loop
-
- return false;
-}
-
-void clearScreen() {
- for(int i = 0;i<screen_num_lines;i++) {
- cout << endl;
- }
-}
-
-void showGrid(char board[lengthX][lengthY]) {
- for(int curRow=0; curRow < lengthY; curRow++) {
- for(int curCol=0; curCol < lengthX; curCol++) {
- cout << board[curCol][curRow];
- } // end curCol loop
- cout << endl;
- } // end curRow loop
-}
-
-void updateGrid(char board[lengthX][lengthY],int & xPos, int & yPos,char action) {
- int oldX = xPos; int oldY = yPos;
- if (action == 'l' && xPos > 0) {
- xPos--;
- } else if(action == 'r' && xPos < lengthX - 1) {
- xPos++;
- } else if(action == 'u' && yPos > 0) {
- yPos--;
- } else if(action == 'd' && yPos < lengthY - 1) {
- yPos++;
- }
- //Hit detection
- if (board[xPos][yPos] == WALL) {
- xPos = oldX;
- yPos = oldY;
- board[xPos][yPos] = WALL;
- } else {
- board[oldX][oldY] = BLANK;
- }
- board[xPos][yPos] = ROBOT;
-}