MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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Files | |
file | aabb.h [code] |
file | bvh.h [code] |
file | color.h [code] |
file | craft_cam.h [code] |
file | default_shader.h [code] |
file | gfxmath.h [code] |
file | graphics_app.h [code] |
file | matrix4.h [code] |
file | mesh.h [code] |
file | mingfx.h [code] |
Includes the entire MinGfx library and calls using namespace mingfx. | |
file | mingfx_config.h [code] |
file | opengl_headers.h [code] |
file | platform.h [code] |
file | point2.h [code] |
file | point3.h [code] |
file | quaternion.h [code] |
file | quick_shapes.h [code] |
file | ray.h [code] |
file | shader_program.h [code] |
file | stb_rect_pack.h [code] |
file | text_shader.h [code] |
file | texture2d.h [code] |
file | unicam.h [code] |
file | vector2.h [code] |
file | vector3.h [code] |