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MinGfx Toolkit
1.0
A minimal library for writing cross-platform (Windows, OSX, linux) graphics programs.
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Files | |
| file | aabb.h [code] |
| file | bvh.h [code] |
| file | color.h [code] |
| file | craft_cam.h [code] |
| file | default_shader.h [code] |
| file | gfxmath.h [code] |
| file | graphics_app.h [code] |
| file | matrix4.h [code] |
| file | mesh.h [code] |
| file | mingfx.h [code] |
| Includes the entire MinGfx library and calls using namespace mingfx. | |
| file | mingfx_config.h [code] |
| file | opengl_headers.h [code] |
| file | platform.h [code] |
| file | point2.h [code] |
| file | point3.h [code] |
| file | quaternion.h [code] |
| file | quick_shapes.h [code] |
| file | ray.h [code] |
| file | shader_program.h [code] |
| file | stb_rect_pack.h [code] |
| file | text_shader.h [code] |
| file | texture2d.h [code] |
| file | unicam.h [code] |
| file | vector2.h [code] |
| file | vector3.h [code] |
1.9.1